Double barrel shotgun
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Installation:

textures

- Open up sparkIV or OpenIV and browse, then go to pc/models/cdimages and open up weapons.img
- In spark IV hit import and import the .wtd and .wdr files (w_pumpshot) then hit save, In openIV enter edit mode,
right click on w_pumpshot.wtd and click replace (replace it with the .wtd in this file) do the same with the .wdr file


Sound
- Navigate to pc/audio/sfx (in sparkIV only) open up resident.rpf, click resident and export the 
'weapons.ivaud' file
- Open the weapons.ivaud file with gtaivaud 1.1.5 and replace the files 'BARETTA_SHOT1_L' and 
'BARETTA_SHOT1_R' (numbers 162 and 163). 
- After replacing the two files save the ivaud file (if you don't have a backup, use 'save as' and save it to a 
different location)
- Open up your game again in spark and replace the weapons.ivaud file in the location you got it from

Weaponinfo
- To make the gun more realistic I recommend changing the clipsize to '2' in the weaponsinfo.xml. If you like you could also adjust 
the damage a bit.


Credits:

Converted from fallout new vegas 
Italian Double Barrel Shotgun by KrimeMinister
Link: http://newvegas.nexusmods.com/mods/37070

Original Model: Z3ROENERGY (Z3RO), adjusted by KrimeMinister
Nif files & mod creation: KrimeMinister
Textures by Teh Snake
